Ebbing Tides
EBBING TIDES
- THE EBBING TIDES -
[ A 3-DAY GAME JAM PROJECT FOR MICROJAM ]
Ebbing Tides is a tactical card game set on a 3D diorama beach. You face a giant sea monster in a race against your own physical exhaustion.
In this game, strength is inversely proportional to progress. Every card you play permanently degrades your stats. Can you defeat the monster before the storm consumes you?
[ = KEY MECHANICS = ]
You start strong at 10 points per stat. But playing cards permanently drains your body:
STRENGTH (STR):
Determines your attack damage. Playing attacks permanently reduces your muscles by the card's cost (-1 STR or -2 STR).
SHIELD (SHD):
Absorbs incoming hits. Raising barricades permanently cracks your defense by the card's cost (-1 SHD or -2 SHD).
UTILITY & HP DRAINS:
Drawing or cycling cards does not degrade stats, but drains your vital reserves directly by -3 HP.
THE GOLDEN RULE
"If your HP reaches 0, you collapse on the beach. Every card played cracks your physical stamina (STR & SHD) — Sacrifice your life to stay in the fight!"
[ = OTHER FEATURES = ]
- Queued Resolution: Play up to 3 cards per turn. They resolve in order at the end of the turn.
- Dynamic Boss AI: The boss reacts to your shields. If you over-defend, it rests to save its strength.
- Real-time Storm: The beach starts sunny but darkens into a thick, rainy fog as you grow weaker.
[ = CONTROLS = ]
- Left Click: Drag cards to play them.
- End Turn: Trigger card resolution and boss phase.
DEVELOPED IN UNITY - ANIMATIONS BY DOTWEEN - RETRO FONTS BY KENNEY
| Published | 13 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Gabrieloide |
| Genre | Card Game |
| Made with | Unity |
| Tags | 16-bit, 3D, First-Person, Pixel Art, Singleplayer |
| Content | No generative AI was used |




Comments
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great little game, reminds me of slay the spire :)